Godzilla Grax

Godzilla Grax

Starfleet Personnel File

Name:
Godzilla Grax
Species:
Betazoid
Rank:
Lieutenant Commander
Assignment:
Chief Medical Officer
Character type:
Player character
Universe:
Prime
Environment:
Frontier Colony
Upbringing:
Agriculture or Rural (Rejected)
Traits:
Telepathic Combat veteran Missing leg
 
Attributes
 
 
 
Control
10
 
 
Daring
8
 
 
Fitness
8
 
 
Insight
10
 
 
Presence
10
 
 
Reason
10
 
 
Disciplines
 
 
 
Command
2
 
 
Conn
2
 
 
Engineering
2
 
 
Medicine
5
 
 
Science
3
 
 
Security
2
 
 
Focuses
 
 
Emergency medicine
Botany
Genetics
Viralogy / Parasites
Humanoid anatomy
 
Values
 
 
Tough it out
If they are breathing, they're alive
Treat everyone equally
Old friends with Trox
 
Talents
 
 

Telepath

Talent type:
Betazoid

You can sense the surface thoughts and emotions of most living beings nearby, and can communicate telepathically with other empaths and telepaths, as well as those with whom you are extremely familiar. Surface thoughts are whatever a creature is thinking about at that precise moment. The character cannot choose not to sense the emotions or read the surface thoughts of those nearby, except for those who are resistant to telepathy. It will require effort and a Task to pick out the emotions or thoughts of a specific individual in a crowd, to search a creature’s mind for specific thoughts or memories, or to block out the minds of those nearby. Unwilling targets may resist with an Opposed Task.

Dauntless

Talent type:
General

Whenever you attempt a Task to resist being intimidated or threatened, you may add a bonus d20 to your dice pool.

Triage

Talent type:
Medicine

When you attempt a Task to identify specific injuries or illnesses, or to determine the severity of a patient’s condition, you may spend one Momentum (Repeatable) to diagnose one additional patient.

Doctor's Orders

Talent type:
Medicine

When you attempt a Task to coordinate others, or to coerce someone into taking or refraining from a specific course of action, you may use your Medicine Discipline instead of Command.

 
Determination
0
 
 
Stress
10
 
 
Resistance
0
 
 
Special rules
 
 
Your cybernetic leg may be set to overdrive, giving the leg super human strength for the duration of the scene, however it will burn out the servos and the leg won't function at all until it is repaired.
 
Other Equipement
 
 
Cybernetic leg:
You have a cybernetic leg to replace one you lost in the war. It works just like a regular leg, however it is vulnerable to energy fields that would affect Federation mechanical systems.