Starfleet Personnel File
Kolinahr
You have undergone the ritual journey to purge all emotion. You reduce the Difficulty of all Tasks to resist coercion, mental intrusion, pain, and other mental attacks by two.
Mind-Meld
You have undergone training in telepathic techniques that allow the melding of minds through physical contact. This will always require a Task with a Difficulty of at least 1, which can be opposed by an unwilling participant. If successful, you link minds with the participant, sharing thoughts and memories; Momentum may be spent to gain more information, or perform deeper telepathic exchanges. This link goes both ways, and it is a tiring and potentially hazardous process for you. Complications can result in pain, disorientation, or lingering emotional or behavioral difficulties.
Combat Medic
The character’s abilities in field medicine and battle triage are exceptional and their presence inspires allies to continue any fight. Whenever the character attempts the First Aid Task, they may spend one Momentum to cause the recipient to regain points of Stress equal to the numaber of the character's Medicine Discipline. A character may only regain Stress in this way once per scene.
Methodical Planning
You have a clear path to achieving your goals and objectives, and you have a thorough understanding of what you and your allies need to do at each step. When an ally attempts a task which benefits from an advantage or other trait you created based on your plans or strategy, you may assist that ally’s task even if you are not present. In combat, this assistance does not require you to use your task to assist that ally. Requires Reason 9+
Arasaka crime syndicate is after T'kal. T'Kal was part of a convert ops that end with several high level Arasaka bosses imprisoned.