Talents

Name Talent type Description 2e
Advanced Team Dynamics Command

The people working for you are the best, and you expect the best from them. The first time each adventure that you introduce a supporting character, that supporting character may take one additional option to improve the supporting character (from the list on page 134 of the core rulebook, or page 126 of The Klingon Empire core rulebook).Requires Command 4+, Main Character only, Commanding Officer or Executive Officer only

Second Edition
Advisor Command

Whenever you assist another character using your Command Discipline, the character being assisted may re-roll one d20.Requires Command 2+, Main Character only

Second Edition
Bargain Command

When negotiating an offer with someone during Social Conflict, you may re-roll a d20 on your next Persuade Task to convince that person. If the Social Conflict involves an Extended Task, you gain the Progression 1 benefit when you roll your Challenge Dice.Requires Command 3+

Second Edition
Bolster Command

You are skilled in keeping your allies up and active even under the most difficult circumstances. When you succeed at any task using your Command discipline during an action scene, you may spend Momentum to recover Stress suffered by your allies: each Momentum spent (Repeatable) recovers Stress equal to your Command rating from a single ally. This cannot help an injured character.Requires Command 3+

Second Edition
Call Out Targets Command

Upon assisting a character making an attack (using either the Assist Task, the Direct Task, or some other means), the helped character generates one point of bonus Momentum if they succeed; bonus Momentum cannot be saved to the group pool.Requires Command 3+, Requires Security 3+

Second Edition
Call to Action Command

In a Conflict, a character may use the Prepare Minor Action to grant one ally a Minor Action of their choice (performed immediately) if they can communicate with that ally.Requires Command 3+

Second Edition
Cold Reading Command

Succeeding at a Task during Social Conflict generates one bonus Momentum which must be used for the Obtain Information Momentum Spend to gain knowledge about an individual on the other side of the interaction. If the Social Conflict involves an Extended Task, the character gains the Scrutinize 1 benefit when rolling Challenge Dice.Requires Command 4+

Second Edition
Command & Control Command

You're well-versed in the ways technology can keep you in contact with your officers and allow you to aid them from afar. During combat, when you create a trait for an ally that represents a plan, strategy, or some valuable information, you may spend 1 Momentum to duplicate that trait and give a copy to a different ally. You must be able to communicate with both allies receiving these traits. If you use this talent while aboard ship, you may be assisted by the ship's **Communications + Command**.Requires Command 4+, Requires Engineering 2+

Second Edition
Coordinated Efforts Command

During an Extended Task, an assisted character may gain either the Scrutinize 2 or Progression 1 benefits when they roll their Challenge Dice.Requires Command 4+

Second Edition
Decisive Leadership Command

In a Conflict, whenever the character performs the Assist Task and would then pay two Momentum to keep the initiative, the cost to keep the initiative is reduced to 0.Requires Command 4+

Second Edition
Defuse the Tension Command

Whenever you attempt a Task to persuade someone not to resort to violence, you may add a bonus d20 to your dice pool.Requires Command 3+

Second Edition
Fleet Commander Command

Commanding a vessel during a fleet action reduces the Difficulty of a Task to grant a bonus to your vessel or group by 1, to a minimum of 1. Aboard a vessel during a fleet action, the character may treat the vessel as having a Command Department of 4+, regardless of the actual value.Requires Command 4+

Second Edition
Follow My Lead Command

Once per scene, when you succeed at a Task during combat or another perilous situation, you may spend one Determination. If you do, choose a single ally. The next Task that ally attempts counts as having assistance from you, using your Presence + Command.Requires Command 3+

Second Edition
Multi-Discipline Command

The character may select one additional Role, but not Commanding Officer or Admiral.Requires Command 3+

Second Edition
Plan of Action Command

When an ally succeeds at a Task that was made possible or had reduced Difficulty because of an Advantage created by the character, if that Advantage represented a plan or strategy, they generate two bonus Momentum. Bonus Momentum cannot be saved into the group pool.Requires Command 4+

Second Edition
Precautions Command

You prepare for the worst, just in case. Once per scene, when an ally suffers an injury or the ship suffers a breach, you may prevent that injury or breach; describe what precaution you took to allow that ally to avoid being injured or to prevent that breach occurring.Requires Command 4+

Second Edition
Project Manager Command

You are used to overseeing engineering teams in technical projects. When you begin a technical project (typically a challenge or extended task), you may nominate a number of other characters up to your **Command** rating to be part of your team. While they are working on that project, they ignore the normal Momentum or Threat cost for assisting, and increase their Impact by 1 when working on an extended task.Requires Command 3+, Requires Engineering 3+

Second Edition
Supervisor Command

The ship's Crew Support increases by one. This increase is cumulative if multiple Main Characters in the group select it.The talent is known as War Leader in the Klingon Core book.

Second Edition
Teacher Command

Beyond only being a leader, you concern yourself with the development and growth of your crew, taking pride in their accomplishments. When you create an advantage for an ally that represents your guidance or advice, that ally may re-roll one d20 on a single task they attempt which benefits from that advantage.Requires Command 3+

Second Edition
Time Management Command

During any Challenge, Extended Task or other activity under time pressure, the character may attempt a Control + Command Task with a Difficulty 3. If this Task succeeds, reduce the total number of intervals the Players have taken by 1; for every 2 Momentum spent (Repeatable) reduce by a further 1. The character has managed to minimize lost time. If the Task fails, add one additional interval as the character's efforts actually waste time.Requires Command 4+

Second Edition