Talents

Name Talent type Description 2e
Attack Run Conn

A success in the Attack Pattern Task lets a character spend two Momentum. Enemy Attacks against the character's ship do not reduce in Difficulty due to the Attack Pattern Task.Requires Conn 4+

Second Edition
Covering Advance Conn

A success at any Helm Task means two Momentum can be spent to block a single enemy vessel within Medium range, plus one additional enemy vessel for each additional Momentum spent beyond that (Repeatable). When a blocked vessel makes its next attack, before the beginning of the character's next Turn, the Difficulty of any Attack that does not target your vessel has a base Difficulty equal to the character ship's Scale, instead of normal Difficulty.Requires Conn 3+

Second Edition
Efficient Evasion Conn

Attempting an Evasive Action Task for the second or subsequent time in a row during a scene reduces the Power Requirement for Evasive Action to 0.Requires Conn 3+

Second Edition
Fix 'Em and Fly 'Em Conn

You may reroll one d20 on any **Engineering** task to perform repairs or any ship or small craft you have piloted. You may reroll one d20 on any **Conn** task to pilot any ship or small craft you have repaired.Requires Conn 3+, Requires Engineering 3+

Second Edition
Fly-By Conn

Whenever you use the Swift Task Momentum Spend, you do not increase the Difficulty of the second Task if one of the Tasks you attempt is to pilot a vessel or vehicle.Requires Conn 2+

Second Edition
Glancing Impact Conn

Succeeding at the Evasive Action Task increases the Resistance of the ship being piloted by +2. This bonus lasts until the start of the character's next Turn.Requires Conn 4+

Second Edition
Hands-On Pilot Conn

Your piloting style delves deeply into the technical aspects of a ship's propulsion systems, and you spend much of your time in Engineering, fine-tuning power flows, subspace field geometries, and inertial stabilizers to ensure that the ship flies exactly the way you want it to. When you perform one of the Impulse, Warp, Evasive Action, or Attack Pattern tasks, the ship may treat its assistance die as if it had rolled a 1. However, when anyone else pilots the ship, they increase their complication range by 1, as your adjustments don't suit everyone.Requires Conn 3+, Requires Engineering 3+

Second Edition
Hot Rod Shuttle Conn

You have customized one of the ship's small craft as a personal project. You have a number of points equal to your Conn score, which you may spend to improve the small craft: each point spent adds 1 to one of its systems or departments. Additionally, select one starship talent of your choice for use on the small craft.Requires Conn 4+, Requires Engineering 4+

Second Edition
Inertia Conn

When the character succeeds at a Maneuver Task, 1 Momentum may be spent to move one additional zone so long as the previous Turn included an Impulse or Warp Task.Requires Conn 3+

Second Edition
Multi-Tasking Conn

Attempting the Override Task while at a bridge station including Helm and/or Navigator positions utilizes the character's Conn Discipline instead of the Discipline normally required for the Task.Requires Conn 3+

Second Edition
Pathfinder Conn

When a character attempts a Task to plot a course through unknown territory, reduce the Difficulty of the Task by 1, 2, or 3, to a minimum of 1. Each point that reduces Difficulty increases the Complication Range of the Task.Requires Conn 4+

Second Edition
Precise Evasion Conn

Whenever you succeed at the Evasive Action Task, you may spend two Momentum. If you do, the ship does not suffer the increased Difficulty for attacks normally caused by Evasive Action.Requires Conn 4+

Second Edition
Precision Maneuvering Conn

Reduces the Difficulty of the Task by 1, to a minimum of 0, when attempting a Task that requires precise maneuvering, or where there is a collision risk.Requires Conn 4+

Second Edition
Push the Limits Conn

When you attempt a Conn Task that has increased in Difficulty due to environmental conditions or damage to the engines, reduce the Difficulty by 1, to a minimum of 1.Requires Conn 4+

Second Edition
Spacewalk Conn

Whenever the Difficulty of a Task is increased thanks to low- or zero-gravity, ignore the increase. A Task that is normally possible but isn't because of low- or zero-gravity, may be attempted at +1 Difficulty to the Task.Requires Conn 3+

Second Edition
Starship Expert Conn

Whenever you succeed at a Conn Task to identify a type of starship, or to try and understand an unknown form of Starship, you gain one bonus Momentum, which may only be used on the Obtain Information Momentum Spend, or to pay part of the cost of the Create Advantage Momentum Spend (where the Advantage must represent some form of known or observed weakness in the ship being studied).Requires Conn 3+

Second Edition
Strafing Run Conn

When a character succeeds at the Attack Pattern Task and spends Momentum to keep the initiative, the cost to keep the initiative is 0.Requires Conn 4+

Second Edition
Thread the Needle Conn

You're used to operating small, nimble ships, where their agility and small profile make them a much harder target, if you know how to fly them. When you perform an Impulse, Warp, or Evasive Action task when piloting a starship, enemy attacks from ships with a greater Scale than yours increase in Difficulty by 1. If attacked by a ship with a Scale that is double or more the Scale of your ship, then you increase the Difficulty by 2 instead.Requires Conn 4+

Second Edition
Visit Every Star Conn

Your expertise in navigation and stellar cartography come from a deep and enduring fascination with space; as a child, you dreamed of the stars you'd visit and the stellar phenomena you'd see up close, and you memorized every fact you could about them. You gain an additional focus, and one of your focuses (either the one gained from this talent, or an existing one) must relate to Astronavigation, Stellar Cartography, or a similar field of space science. Further, when you succeed at a navigation-related task, you gain 1 bonus Momentum due to your knowledge and familiarity. Bonus Momentum cannot be saved.Requires Conn 3+, Requires Science 2+

Second Edition
Zero-G Combat Conn

You have received special training to fight effectively in micro-gravity and zero-gravity environments, a process that famously involves a significant amount of nausea as participants acclimatize to the conditions. In combat, when you make an attack while in a zero-gravity or micro-gravity environment, you may use the higher of your Conn or Security disciplines for the task, and you ignore any Difficulty increases caused by the lack of gravity. In addition, enemies who lack similar training increase the Difficulty of attacks against you by 1.Requires Conn 3+, Requires Security 3+

Second Edition