Talents
Name | Talent type | Description |
---|---|---|
Attack Run | Conn | A success in the Attack Pattern Task lets a character spend two Momentum. Enemy Attacks against the character’s ship do not reduce in Difficulty due to the Attack Pattern Task. |
Covering Advance | Conn | A success at any Helm Task means two Momentum can be spent to block a single enemy vessel within Medium range, plus one additional enemy vessel for each additional Momentum spent beyond that (Repeatable). When a blocked vessel makes its next attack, before the beginning of the character’s next Turn, the Difficulty of any Attack that does not target your vessel has a base Difficulty equal to the character ship’s Scale, instead of normal Difficulty. |
Efficient Evasion | Conn | Attempting an Evasive Action Task for the second or subsequent time in a row during a scene reduces the Power Requirement for Evasive Action to 0. |
Fly-By | Conn | Whenever you use the Swift Task Momentum Spend, you do not increase the Difficulty of the second Task if one of the Tasks you attempt is to pilot a vessel or vehicle. |
Glancing Impact | Conn | Succeeding at the Evasive Action Task increases the Resistance of the ship being piloted by +2. This bonus lasts until the start of the character’s next Turn. |
Inertia | Conn | When the character succeeds at a Maneuver Task, 1 Momentum may be spent to move one additional zone so long as the previous Turn included an Impulse or Warp Task. |
Multi-Tasking | Conn | Attempting the Override Task while at a bridge station including Helm and/or Navigator positions utilizes the character’s Conn Discipline instead of the Discipline normally required for the Task. |
Pathfinder | Conn | When a character attempts a Task to plot a course through unknown territory, reduce the Difficulty of the Task by 1, 2, or 3, to a minimum of 1. Each point that reduces Difficulty increases the Complication Range of the Task. |
Precise Evasion | Conn | Whenever you succeed at the Evasive Action Task, you may spend two Momentum. If you do, the ship does not suffer the increased Difficulty for attacks normally caused by Evasive Action. |
Precision Maneuvering | Conn | Reduces the Difficulty of the Task by 1, to a minimum of 0, when attempting a Task that requires precise maneuvering, or where there is a collision risk. |
Push the Limits | Conn | When you attempt a Conn Task that has increased in Difficulty due to environmental conditions or damage to the engines, reduce the Difficulty by 1, to a minimum of 1. |
Spacewalk | Conn | Whenever the Difficulty of a Task is increased thanks to low- or zero-gravity, ignore the increase. A Task that is normally possible but isn’t because of low- or zero-gravity, may be attempted at +1 Difficulty to the Task. |
Starship Expert | Conn | Whenever you succeed at a Conn Task to identify a type of starship, or to try and understand an unknown form of Starship, you gain one bonus Momentum, which may only be used on the Obtain Information Momentum Spend, or to pay part of the cost of the Create Advantage Momentum Spend (where the Advantage must represent some form of known or observed weakness in the ship being studied). |
Strafing Run | Conn | When a character succeeds at the Attack Pattern Task and spends Momentum to keep the initiative, the cost to keep the initiative is 0. |