Talents

Name Talent type Description 2e
A Little More Power Engineering

Whenever you succeed at an Engineering Task aboard your own ship, you may spend one Momentum to regain one spent Power.

Custom Tools Engineering

You've supplemented your normal toolkits with custom devices of your own design. You gain the Custom Tools equipment trait, which is added to your standard issue equipment. This stacks with the effects of your standard engineer's toolkit, and adds 1 to your Impact on extended tasks related to technology. You cannot transfer this trait to other characters—they don't know how to use your tools—and if this trait is lost, you may regain it for free at the start of any scene where you're near a replicator.Requires Engineering 4+

Second Edition
Experimental Device Engineering

You have designed and constructed a new piece of equipment that is either a brand new invention or is heavily modified from its original to the point of being barely recognizable. In either case, the device performs a function that you determine when you select this Talent. When used appropriately, it automatically provides you an Advantage. However, its experimental nature means there are lingering design bugs that sometimes plagues its function. Increase the Complication Range of any Task by 2 when using this device. This Talent may be selected multiple times with a different device for each selection.Requires Engineering 4+, Main Character only

Second Edition
Exploit Engineering Flaw Engineering

Following an ally's successful Scan for Weakness Task, you may highlight an identified engineering flaw in the opponent's ship. In addition to the bonus granted by the Scan for Weakness Task, you may assist anyone making an Attack against the target ship, which does not count against the normal limit for providing assistance. If the Attack is successful, it generates 1 bonus Momentum. You must be able to communicate with the ally making the Attack to offer this assistance.Requires Engineering 3+, Requires Conn 3+

Second Edition
I Know My Ship Engineering

Whenever you attempt a Task to determine the source of a technical problem with your ship, add one bonus d20.Requires Engineering 4+

Second Edition
I'm Giving It All She's Got! Engineering

You can keep a ship running on a fraction of its normal power levels, and always seem to be able to squeeze just a little more power out of the reserves or non-essential systems. Whenever someone attempts a task with a Power requirement aboard your ship while you are aboard, roll 1[D]; on an effect, reduce that Power requirement by 1, to a minimum of 0. In addition, when you succeed at the Power Management task, you restore Power equal to your Engineering score, rather than only 1; you may increase this amount by spending Momentum as normal.Requires Engineering 4+

Second Edition
Jury-Rig Engineering

Whenever you attempt an Engineering Task to perform repairs, you may reduce the Difficulty by two, to a minimum of 0. If you do this, however, then the repairs are only temporary and will last only a single scene, plus one additional scene per Momentum spent (Repeatable) before they fail again. Jury-rigged repairs can only be applied once, and the Difficulty to repair a device that has been Jury-rigged increases by 1.

Jury-rig Engineering

Whenever you attempt an Engineering Task to perform repairs, you may reduce the Difficulty by two, to a minimum of 0. If you do this, however, then the repairs are only temporary and will last only a single scene, plus one additional scene per Momentum spent (Repeatable) before they fail again. Jury-rigged repairs can only be applied once, and the Difficulty to repair a device that has been Jury-rigged increases by 1.Requires Engineering 4+

Second Edition
Maintenance Specialist Engineering

You are an expert in conducting and directing normal, day-to-day, maintenance and repairs on Starfleet equipment. Whenever they are required to perform maintenance, reduce the Difficulty by 1, to a minimum of 1, and halve the time required to complete the Task.Requires Engineering 3+

Second Edition
Meticulous Engineering

You are patient, methodical, and check for errors before considering Tasks complete. Whenever they use Engineering to complete a Task, you may negate one Complication generated from the roll. However, during timed Tasks or Challenges, you take 1 more interval to complete the Task.Requires Engineering 3+, Requires Control 10+

Second Edition
Miracle Worker Engineering

You have a reputation of doing the impossible: repairs or modifications well in advance of expectations; getting offline systems up and running when most needed and so on. Whenever you use Engineering on an Extended Task, if you achieve a Breakthrough and roll at least one Effect on a Challenge Die, you achieve a second Breakthrough.Requires Engineering 5+

Second Edition
More Power Engineering

Whenever you succeed at an Engineering Task aboard your own ship, you may spend one Momentum to regain one spent Power.Requires Engineering 3+The talent is known as A Little More Power in the Core book.The talent is known as More Power in the Klingon Core book.

Second Edition
Past the Redline Engineering

Engineers understand that safety tolerances and operating margins are always designed into the acceptable performance range of equipment. While not recommended the equipment is usually capable of higher performance, if the consequences are risky. This Talent provides bonus Momentum for using a ship's System until the end of the scene. Select the System you wish to enhance, and the number of bonus Momentum to be provided. Attempt a Daring + Engineering Task with a Difficulty equal to the bonus Momentum selected. If the you succeed, subsequent Tasks using that System automatically generate that amount of bonus Momentum. However, to represent the risks involved, the Task also increases its Complication Range by the same number as the Bonus Momentum provided. If a Complication is rolled, the System no longer provides bonus Momentum and the System suffers a number of Breaches equal to half the ship's Scale.Requires Engineering 4+, Requires Daring 10+

Second Edition
Percussive Maintenance Engineering

You have an extensive repertoire of quick fixes, crude bypasses, and other improvised techniques for using and repairing devices during a crisis. They all do the job, but it's messy work. When you attempt a Control + Engineering task, you may add 2 to Threat to use your Daring instead of your Control. If you do this, and the task succeeds, you may reduce the time taken by 1 interval without spending Momentum.Requires Engineering 4+

Second Edition
Procedural Compliance Engineering

You are well versed in established Starfleet engineering practices and guidelines. By spending 2 Momentum to Create an Advantage (obtaining the proper technical manuals and documentation prior to attempting a Task to work on a ship's system), you may reroll 1d20 during the next Engineering Task.Requires Engineering 3+, Requires Conn 2+

Second Edition
Repair Team Leader Engineering

You are trained to direct and lead damage repair parties during emergencies, giving them guidance and expert knowledge of the ships systems. If you succeed at the Damage Control Task you may spend 3 Momentum (Repeatable) to also repair one Breach.Requires Engineering 3+, Requires Command 2+

Second Edition
Right Tool for the Right Job Engineering

Engineers are trained to identify and use appropriate tools whenever they are working on the delicate components that make up complex ship systems. Whenever you acquire an engineering tool with an Opportunity Cost, the tool grants an Advantage if it did not do so originally, or increases the Advantage it provides by one step.Requires Engineering 3+

Second Edition
Rocks into Replicators Engineering

Starfleet engineers are famed for being able to build or create nearly anything needed from the most basic of available components. Once per session, you may destroy any single piece of equipment to create any other piece of equipment of an equal or lower Opportunity Cost. This new piece of equipment has a Complication range increase of 2, with the Complication being a malfunction that renders it useless. You should provide a reasonable explanation as to how a repurposed or cannibalized device could function and the Gamemaster has final say if there is any question about the “reasonableness” of the new device.Requires Engineering 4+, Requires Science 2+

Second Edition
Rocks Into Replicators Engineering

Starfleet engineers are famed for being able to build or create nearly anything needed from the most basic of available components. Once per session, you may destroy any single piece of equipment to create any other piece of equipment of an equal or lower Opportunity Cost. This new piece of equipment has a Complication range increase of 2, with the Complication being a malfunction that renders it useless. You should provide a reasonable explanation as to how a repurposed or cannibalized device could function and the Gamemaster has final say if there is any question about the “reasonableness” of the new device.

Saboteur Engineering

You're skilled in taking things apart – violently if necessary. When you make an attack against a structure, machine, or stationary vehicle while in personal combat (i.e., you aren't using a ship's weapons to make the attack), you may use your Engineering instead of your Security to resolve the attack task and the Stress inflicted.Requires Engineering 3+

Second Edition
Transporter Chief Engineering

You're well-versed in the operation of transporter systems and can often get them to function in extreme circumstances or to achieve outcomes that few others could manage. Such efforts are never without risk, given the delicacy of the technology. When you attempt a task to use, repair, or modify a transporter, you may add 2 to Threat to reduce the Difficulty of the task by 2, to a minimum of 0.Requires Engineering 3+

Second Edition
Wrote the Book Engineering

You know starships so well that you might as well have written the technical manuals yourself. In fact, you probably did write some of them. When you spend Determination on an **Engineering** task, if the task succeeds, double any Momentum you generate.In addition, during Step 5 of lifepath character creation, if you select the Veteran option, you may select this talent instead of the Veteran talent.Requires Engineering 4+, Only available to Veteran characters

Second Edition