Talents
| Name | Talent type | Description | 2e |
|---|---|---|---|
| Applied Research | Science | You're a practical scientist, always looking to see how your knowledge can be put into practice. Once per scene, when you attempt a task which relates to information you received earlier that scene from an Obtain Information question, you may roll an additional d20.Requires Science 3+ |
Second Edition |
| Baffling Briefing | Science | When the character engages in a Social Conflict using deception, the character may use Science in place of Command so long as their technical knowledge is used to mislead their opponent.Requires Science 3+, Requires Presence 9+ |
Second Edition |
| Computer Expertise | Science | Whenever you attempt a Task that involves the programming or study of a computer system, you may add a bonus d20 to your pool.Requires Science 2+ |
Second Edition |
| Dedicated Focus | Science | Choose a Focus your character has. When attempting a Task where that Focus applies, each d20 that generates 2 successes also generates 1 bonus Momentum. This Talent only applies to d20s in the character's dice pool, and does not apply to d20s added due to equipment, starship assistance, or character assistance.Requires Science 4+ |
Second Edition |
| Dedicated Focus X | Science | Choose a Focus your character has. When attempting a Task where that Focus applies, each d20 that generates 2 successes also generates 1 bonus Momentum. This Talent only applies to d20s in the character’s dice pool, and does not apply to d20s added due to equipment, starship assistance, or character assistance. |
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| Did the Reading | Science | You absorb information quickly and know how to put it to good use. When you attempt a task, you may spend 1 Momentum (Immediate) to use Science on that task instead of the discipline you would normally use. In addition, you count as having an applicable focus for that task. Each time after the first in a single scene that you use this ability, the Momentum cost increases by 1: this is cumulative.Requires Science 4+ |
Second Edition |
| Expedition Expert | Science | Prior to participating in an away team mission, the character may prepare by conducting a research Task. If they succeed, Momentum may be spent to allow the character to substitute their Science Discipline in place of any other, during any Task to navigate or transverse difficult terrain during the mission. Each point of Momentum spent from the research Task in this way allows for one such substitution.Requires Science 3+, Requires Fitness 9+ |
Second Edition |
| In the Nick of Time | Science | Whenever you succeed at an Engineering or Science Task as part of an Extended Task, you score 1 additional Work for every Effect rolled.Requires Engineering 3+ or Science 3+ |
Second Edition |
| Intense Scrutiny | Science | Whenever you succeed at a Task using Reason or Control as part of an Extended Task, you may ignore up to two Resistance for every Effect rolled.Requires Engineering 3+ or Science 3+ |
Second Edition |
| Lab Rat | Science | The character prefers to spend most of their free time engaged in various side projects and experiments. Because of this, they are extremely familiar with the equipment and capabilities of the labs on board their ship. When attempting an Extended Task while using a laboratory, the character gains the Progression 1 Effect.Requires Science 3+, Requires Engineering 3+ |
Second Edition |
| Learn from Failure | Science | A true scientist learns as much from failure as from success. When you fail at a Science task, you may add 3 to Threat to create an advantage that represents knowledge or insights gained from the failure. The cost of this is reduced by 1 for each success you scored on the failed task.Requires Science 4+ |
Second Edition |
| Mental Repository | Science | Using extensive mental conditioning, the character has access to memories with unprecedented clarity and accuracy. So long as the character takes time to focus their mind prior to attempting a Task – which takes 2 Intervals during a Timed Challenge – they reduce the Difficulty of the Task by 1 to a minimum of 1. In addition, if they succeed they gain a bonus Momentum which may only be spent on the Obtain Information Momentum spend.Requires Science 3+, Requires Reason 10+ |
Second Edition |
| On the Shoulders of Giants | Science | Science is a collaborative process, built upon the foundations laid by others. Whenever you attempt a Science task and you can benefit from a trait created by another character, you may reroll one d20. If the trait is a piece of specialized equipment or an applicable scientific theory, then you also generate 1 bonus Momentum if the task succeeds. Bonus Momentum cannot be saved.Requires Science 3+ |
Second Edition |
| Rapid Analysis | Science | Tasks attempted as part of a Timed Challenge using the Science Discipline takes the character 1 Time Interval instead of 2. The amount of time taken for any Task may not be reduced to less than 1 Interval.Requires Science 3+, Requires Daring 9+ |
Second Edition |
| Rapid Hypothesis | Science | You are quick to devise a working theory about an unknown phenomenon's nature, origin, or effect. Once per scene, when you ask two or more questions using Obtain Information, you may immediately create an advantage that represents your theoretical understanding of the subject of those questions.Requires Science 5+ |
Second Edition |
| Student of War | Science | The character has conducted extensive research into numerous kinds of conflict and has devoted their academic career to the study of war. While this knowledge may be purely theoretical, such information, when placed into the hands of more capable combatants, can be truly devastating. When the character provides assistance to a Combat Task, they may reroll their die.Requires Science 4+, Requires Security 3+ |
Second Edition |
| Temporal Mechanic | Science | Long study into the facets of temporal mechanics has given the character an intuitive understanding of the space-time continuum and the various phenomena that can distort it. Once per scene, when confronted with an anomaly that affects the flow of time and space, the character rolls 1[D] when attempting a Task relating to the phenomenon. The character generates bonus Momentum equal to the result, in addition to any Momentum generated from the Task result. If an Effect is rolled, the Gamemaster gains 1 Threat instead.Requires Science 3+, Requires "Temporal Mechanics" Focus |
Second Edition |
| Testing a Theory | Science | When you attempt a Task using Engineering or Science, you may roll one additional d20, so long as you succeeded at a previous Task covering the same scientific or technological field earlier in the same adventure.Requires Science 2+ or Engineering 2+ |
Second Edition |
| The Power of Math | Science | You can perform complex math equations quickly in your head, and even your rough estimates are startlingly precise. Whenever you attempt a task which requires precise calculations, you do not suffer any Difficulty increase for lacking tools, and the first d20 you purchase is free.Requires Science 3+ |
Second Edition |
| Theory Into Practice | Science | When you attempt a Task using Engineering or Science where you gain the additional d20 from the Testing a Theory Talent, reduce the Difficulty of the Task by 1, to a minimum of 0. |
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| Theory into Practice | Science | When you attempt a Task using Engineering or Science where you gain the additional d20 from the Testing a Theory Talent, reduce the Difficulty of the Task by 1, to a minimum of 0.Requires Science 3+, Requires "Testing a Theory" Talent |
Second Edition |
| Unconventional Thinking | Science | During any Challenge or Extended Task that uses the Scientific Method to adapt technology in which the character is participating, if the hypothesis being pursued is considered “Outside the Box” – the Difficulty of the Tasks are reduced by 1. It should be noted that Players are not aware of the fact they are pursuing an “Outside the Box” hypothesis under normal circumstances – it is up to the Gamemaster to ensure they receive the proper Difficulty reduction.Requires Science 3+, Requires Insight 9+ |
Second Edition |
| Walking Encyclopedia | Science | Once per session, when you attempt a Task, you may spend 2 Momentum (Immediate) in order to gain an additional Focus for the remainder of the session, due to your breadth of knowledge. However, any Task using that Focus increases in Complication range by 1, as you are not a true expert on that subject.Requires Science 2+, Requires Reason 9+ |
Second Edition |