Tasks
Sensors
The sensor operator configures and launches a sensor probe in order to study a situation or phenomenon in more depth or from a safe distance. It reduces the Difficulty of Tasks to make a Sensor Sweep with regards to phenomena near the probe by two, determines the range for Scan for Weakness from the probe, and means that hazards that result from proximity to the phenomena affect the probe instead of the vessel. The Probe has a Resistance of 1, and is destroyed if it suffers one or more points of damage.
This Task does not require a roll, and has no Difficulty.
The sensor operator scans an enemy vessel, looking for vulnerabilities, or attempting to gain some other advantage. If this succeeds, then the vessel’s next Attack, before the end of the sensor operator’s next Turn, gains the Piercing 2 quality, ignoring two of the target’s Resistance per Effect rolled. Further, if any bonus d20s are purchased for that next attack, it inflicts +1 damage for each bonus d20 purchased.
The sensor operator chooses a single target they can detect, and attempts a Control + Science Task with a Difficulty of 1, assisted by the ship’s Sensors + Security. This Task increases in Difficulty by 1 for each range category beyond Close between the ship and the chosen target.
The sensor operator uses the ship’s sensors to locate objects or phenomena in space, or otherwise obtain information about something going on outside the ship. Momentum spent on this Task is normally spent on the Obtain Information Momentum Spend, asking one question to the Gamemaster for each Momentum spent (Repeatable), though this is not required if the Player has some other use in mind for the Momentum.
This is a Reason + Science Task, assisted by the ship’s Sensors + Science, with a Difficulty of 0. Interference, ambient conditions, or particularly unusual or unfamiliar phenomena should increase this Difficulty.