Tasks
Systems
The officer sends a damage control team, which attempts to repair a single Breach. The officer chooses a single Damaged or Disabled system, and attempts a Presence + Engineering Task, with a Difficulty determined by the system chosen (see p. 230); if successful, the system is restored to function and can be used again normally. This does not remove any Breaches the ship has suffered, only the penalties imposed by damage.
The officer reroutes power from various systems, replenishing reserves or freeing up power for other uses. This requires a Daring or Control + Engineering Task with a Difficulty of 2, which can Succeed at Cost. On success, the ship gains one point of Power, plus one additional Power per Momentum spent (Repeatable), which may exceed its normal maximum. Complications should represent power being removed from particular systems, increasing the Difficulty of future Tasks, or removing options until systems are repowered.
The officer routes power to the shield emitters, trying to replenish them. This has a Power requirement of 1. This requires a Control + Engineering Task with a Difficulty of 1, assisted by the ship’s Structure + Engineering; the Difficulty increases by +1 if the ship’s Shields are at 0. If successful, the ship regains 2 points of Shields, plus 2 more for each Momentum spent (Repeatable).
This Task has a Power requirement of 1. The officer nominates a target (an object, group of small objects, or group of people) and a destination both within Close range of the ship (either or both of which may be within the ship itself). The officer then attempts a Control + Engineering Task with a Difficulty of 2, assisted by the ship’s Sensors + Engineering; this Difficulty increases by +1 if the target is not on a transporter pad, and +1 if the destination is not a transporter pad, and may increase further based on interference or other conditions. The target cannot be transported to or from any location with more than 0 shields. This Task can also be performed from any transporter room, reducing the Difficulty by one.