Starfleet Personnel File
Mobile Emitter
You have a device that allows you a degree of autonomy from fixed holoemitters. Most of these mobile emitters are bulky, awkward pieces of equipment with a limited amount of power, making them useful only for short periods and emergencies, but the technology is improving. While you have your mobile emitter, you can move freely in places that lack holo-emitters. However, Complications may reflect damage to or problems with the emitter.
Pack Tactics
Whenever you assist another character during combat, the character you assisted gains one bonus Momentum if they succeed.
Full Spread - Maximum Yield!
The character is skilled in setting up torpedo attacks. In addition to the normal benefits of a Salvo, the attack also gains the benefit of the Devastating Attack Momentum Spend as though 2 Momentum had been spent. The Devastating Attack Momentum Spend may not be selected again for this attack.
Deadeye Marksman
The character has spent time at the target range every day, working on their aim. When the character takes the Aim Minor Action, they reduce the Difficulty of their next Attack by 1, in addition to the normal effects of the Aim Minor Action.
Precision Targeting
Having extensive knowledge of ship systems and operations, the character can easily target specific systems when attacking an enemy vessel. When the character makes an attack that targets a specific System they may reroll 1d20 in their dice pool, and the attack gains the Piercing 1 damage effect.
Based for the 29th century technology, the MK1A lacks the compactness and finess of the emitter carried by the Voyager EMH. In fact, it's just a modified standard issue Starfleet survival backpack.