Vogh, Son of Rroc

Vogh, Son of Rroc

Starfleet Personnel File

Name:
Vogh, Son of Rroc
Species:
Klingon
Rank:
Captain
Assignment:
Commanding Officer
Character type:
Player character
Universe:
Prime
Environment:
Homeworld
Upbringing:
Business or Trade (Accepted)
Traits:
Klingon No house affiliation
 
Attributes
 
 
 
Control
8
 
 
Daring
10
 
 
Fitness
9
 
 
Insight
8
 
 
Presence
12
 
 
Reason
9
 
 
Disciplines
 
 
 
Command
5
 
 
Conn
3
 
 
Engineering
1
 
 
Medicine
2
 
 
Science
2
 
 
Security
3
 
 
Focuses
 
 
Negotiation
Inspiration
Team dynamics
Composure
Starfleet protocol
Mok'bara
 
Values
 
 
Without honor we are nothing
Knowledge about a foe is as effective as any weapon
"Team work makes the dream work" (Kahless, mid 9th century)
Crew is family
Honor is nothing without balance
 
Talents
 
 

Collaboration: Command

General

Whenever an ally attempts a Task using Command, you may spend one Momentum (Immediate) to allow them to use your score for that Discipline, and one of your Focuses.

Bargain

Command
Second Edition

When negotiating an offer with someone during Social Conflict, you may re-roll a d20 on your next Persuade Task to convince that person. If the Social Conflict involves an Extended Task, you gain the Progression 1 benefit when you roll your Challenge Dice.Requires Command 3+

Follow My Lead

Command
Second Edition

Once per scene, when you succeed at a Task during combat or another perilous situation, you may spend one Determination. If you do, choose a single ally. The next Task that ally attempts counts as having assistance from you, using your Presence + Command.Requires Command 3+

Brak'lul

Klingon

Various physiological redundancies mean that wounds that would kill other humanoid species don’t affect Klingons as badly. The character gains +2 Resistance against all Non-lethal attacks. In addition, whenever the Klingon is target of a First Aid Task, reduce the Difficulty of that Task by 1, to a minimum of 1.

Defuse the Tension

Command
Second Edition

Whenever you attempt a Task to persuade someone not to resort to violence, you may add a bonus d20 to your dice pool.Requires Command 3+

 
Determination
0
 
 
Stress
12
 
 
Resistance
0